The House of the Dead: Overkill for Wii Review + Cheat Codes
The House of the Dead: Overkill, SEGA’s Wii-exclusive reboot of its undead shooting gallery, has a score combo system. Provided you don’t miss the “mutants”, or the pickups, or the panes of glass, or the conveniently-placed giant candelabras, you’ll progress through a series of score-enhancing states called “extreme violence”, “ultra violence”, “psychotic” and finally - worth a delicious extra 1000 points per kill - “Goregasm”.
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The House of the Dead: OVERKILL” charges you with mowing down waves of infected, blood-thirsty zombies in a last-ditch effort to survive and uncover the horrific truth behind the origins of the House of the Dead. Survival horror as it’s never been seen before. Based on the classic series, The House of the Dead: Overkill deposits you in a retro, B movie-style world crawling with monstrous zombies hungry for your brain. Mow down the rampaging zombies and earn points by picking them apart limb by limb or by taking the perfect slo-mo head shot.
Over all, OverkillĀ is a total blast, retaining the series addictive gameplay roots while also injecting a fresh stylized vibe. It’s also the prettiest entry in the series, incorporating gore-drenched details, retina-burning explosions, and some amazing boss battles. There are no major twists on the genre standard, or brand new gameplay twists to shout about on the back of the box. It’s just excellently created gore-packed shooting brilliance. The play mechanics are of the on-rails shooter-style used in other House of the Dead games. As in the well-received House of the Dead 2 & 3 remake for Wii, players aim and fire using the Wii Remote as their firearm, while their characters automatically move forward through the level, pausing at key locations for special challenges and scripted events.
Moldy flesh and blood spurts permeate almost every frame of the game, much like previous titles in the series. Early screenshots also show that Overkill will use some new visual elements including various filters and effects such as wash-out, grain, and overexposure to achieve the game’s B-movie aesthetic. Buttons don’t always work when in the interface, glitches riddle the game and often freeze or momentarily halt progress as we blast through a little two-player co-op or duel wield mode, and random issues are still being ironed out.
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Not a problem, and as long as everyone reading this is clear that these issues are here, and that we’re going to carry on (much like we do with most preview builds) that the blatant issues we see will be fixed and that’s just the nature of game development so you should have a good feeling of what Overkill offers House of the Dead newcomers and veterans alike by the end of my little rant here. In addition to the satisfying amount of blood, the game also has a stylish and campy presentation that reminds us of the Grindhouse films, complete with grainy filter and excessive swearing. Boss fights are easy, some levels are too dark and the action chugs along, but Overkill is a digital slaughterhouse full of carnage that’ll make you happy to be an adult Wii owner.
Gamers are also able to re-play levels with a greater quantity of tougher zombies to offer an, in theory, more fearsome challenge. This also includes a ‘director’s cut’ mode which restores all the deleted sections to ramp up the difficulty. Gameplay has come a long way since the first time we went hands-on with the project, though it still isn’t perfect. On the plus side, there’s lots of dismemberment C and I mean lots. Gamers who make it through the entire game will unlock a Director’s Cut, which gives you a different path through the game, revealing different goodies that weren’t seen the first time through.
Now Here are Your Cheat Codes for The House of the Dead: Overkill for Wii:
Successfully complete Story mode to unlock Director’s Cut mode.
Successfully complete Director’s Cut mode to unlock Dual Wield mode.
Successfully complete Story mode to unlock the Handcannon weapon.
Successfully complete Director’s Cut mode to unlock the Minigun weapon.
Kill at least fifty mutants in a level with your gun held sideways for a $1,337 bonus at the end of that level.




















